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1. Announcement:2017/06/17 - Issues With PLEX Vault - in EVE General Discussion [original thread]
I usually just press back twice, and I'm in the service I was trying to login to. That's after I get a login error.
- by Burn Monroe - at 2017.06.17 20:58:00
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2. WH Spawning Mechanics update - in Wormholes [original thread]
A corp mate suggested that someone could have also logged out a scout in my hole, and then scanned their way out. So that's another option. Still curious if the mechanics have changed.
- by Burn Monroe - at 2017.04.19 01:18:16
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3. WH Spawning Mechanics update - in Wormholes [original thread]
Good day folks, I read this, https://forums.eveonline.com/default.aspx?g=posts&m=4908046#post4908046
And on the next page post #240 from Fozzie. But, I'm seeing different behaviour now. People came into my hole from my static, with no o...
- by Burn Monroe - at 2017.04.19 00:48:53
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4. blueprint tags - in Player Features and Ideas Discussion [original thread]
Game programming is far more complicated than application programming is, and this falls into application programming. I get that this can all be managed manually, in a painstaking kind of way. But none of those will actually pull up the needed b...
- by Burn Monroe - at 2017.04.04 00:35:49
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5. blueprint tags - in Player Features and Ideas Discussion [original thread]
I was thinking, it would be nice to have a tagging facility for blueprints. You could right click the blueprint and click something that says "Edit Tags". Then you can create and use tags from that window. The tags would allow you to tag bluepri...
- by Burn Monroe - at 2017.04.03 18:39:37
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6. Best ore for the mineral - in Science and Industry [original thread]
The question I've been wonder, is there a formula to use that would determine which ores to mine based on all the minerals you want? because ultimately the combination of ores and the amount to mine for them could be very different than the larges...
- by Burn Monroe - at 2017.02.25 01:26:04
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7. Best ore for the mineral - in Science and Industry [original thread]
Good catch, I had sorted them but apparently didn't go down far enough with the Mexallon to see the Gneiss. I've updated the highlights, but apparently google docs doesn't immediately re-publish, so I'm waiting for it to update.
- by Burn Monroe - at 2017.02.24 10:32:56
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8. Best ore for the mineral - in Science and Industry [original thread]
I've been to several sites that list the ore information and indicate the best ore for the mineral. Every site I've seen is incorrect. I'm guessing they never updated at one point or another. Anyhow, I decided to run a query to grab th...
- by Burn Monroe - at 2017.02.24 08:47:45
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9. Invention and Research Lab fuel usage - in Test Server Feedback [original thread]
Andreve en Distel wrote: Burn Monroe wrote: Good day, 1. The calculations appear to be incorrect. It's showing 432 fuel usage per day, and each lab claims 12 per hour, which should be 576. I think you might have missed the fuel consump...
- by Burn Monroe - at 2016.10.29 08:50:57
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10. Invention and Research Lab fuel usage - in Test Server Feedback [original thread]
Good day, 1. The calculations appear to be incorrect. It's showing 432 fuel usage per day, and each lab claims 12 per hour, which should be 576. 2. I can fit more than just invention and research arrays on a small tower, and be no more than 10 u...
- by Burn Monroe - at 2016.10.28 22:50:55
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11. Alliance Bookmarks - in Player Features and Ideas Discussion [original thread]
Bump, let's get some more likes. :D Maybe they'll add it.
- by Burn Monroe - at 2016.10.25 04:05:03
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12. Market Graph and Orders idea - in Player Features and Ideas Discussion [original thread]
It would be quite nice if the history of one's sales showed up as blue dots in the market graph. Any current sell/buy orders could show up as green/yellow respectively, at the end of the graph
- by Burn Monroe - at 2016.10.25 02:16:25
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13. Alliance Bookmarks - in Player Features and Ideas Discussion [original thread]
It sure would be nice if the game had an Alliance bookmarks feature. That would allow people in WH space to have their own corps, with offices in the citadel(s), and be able to share bookmarks.
- by Burn Monroe - at 2016.10.13 06:35:43
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14. Training Queue - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: Attributes are going to removed eventually, so I don't think CCP will make any changes around them, besides removing it. Otherwise, good idea. What are they replacing them with? Or is everything just going to train ...
- by Burn Monroe - at 2016.09.26 01:38:31
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15. Training Queue - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: +1 and they are in the middle of redoing this window for alpha clones so i don't see why not(i like the mouse over option best) My thoughts were colors + mouse over. Mainly because with the colors, once you're used to w...
- by Burn Monroe - at 2016.09.23 06:28:03
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16. Training Queue - in Player Features and Ideas Discussion [original thread]
Some visual indication of attributes used by skills, within the Training queue, would be really nice. perhaps just showing the attribute icons, with a mouse over capability, or changing title colors. Like maybe on the title you could have a gradua...
- by Burn Monroe - at 2016.09.23 02:03:38
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17. You want PvP? Add this feature. - in EVE General Discussion [original thread]
Shae Tadaruwa wrote: You can't shoot CONCORD. How simple is that to understand. If you make systems highsec, they are protected by CONCORD and NPC Corps (even if you can shoot players in those corps) can't be wardecced, so CONCORD will respon...
- by Burn Monroe - at 2016.07.19 09:43:21
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18. You want PvP? Add this feature. - in EVE General Discussion [original thread]
Dirty Forum Alt wrote: You know I suspect some of the largest 0.0 entities would actually endorse this idea *if* it was fair and enabled them to finally conquer low-sec and eventually high-sec by beating the threatened incursions back. Still ...
- by Burn Monroe - at 2016.07.19 07:23:40
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19. You want PvP? Add this feature. - in EVE General Discussion [original thread]
Vincent Athena wrote: Ive been trying to see if there is any way to make this viable. The only thing I've thought of: Any null alliance can invite (pay?) concord to patrol their territory. Doing so effectively turns their territory into high s...
- by Burn Monroe - at 2016.07.19 07:20:38
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20. You want PvP? Add this feature. - in EVE General Discussion [original thread]
Memphis Baas wrote: Counter-proposal: 1. Introduce citadels. 2. Let players fill high, low, and nullsec with citadels. 3. Remove NPC stations and extend the sov mechanics to apply to all space. => Epic battles (nullifying high-sec) I su...
- by Burn Monroe - at 2016.07.19 07:19:11
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